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PROJECTS

A cinematic, unapologetic graphic novel that blends queerness, trauma, and power across generations. Told through panels that burn with fire, heart, and fury.

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The Graphic Novel

The original saga.

  • Title: The Queen’s Heroes – Volume I

  • Pages: 636

  • Format: Full-color graphic novel, divided into 12 cinematic episodes

  • Material: Fabric Hard Cover with hot foiled. Dust cover. 

  • Highlights:

    • LGBTQ+ lead characters

    • Bold themes of politics, betrayal, identity, and survival

    • Featuring original artwork by 10 Latin artists

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  • Title: The Queen's Heroes: Is Humanity worth saving.

  • Format: Written without page restrictions, featuring deep emotional storytelling

  • Pages: 400

  • Material: Fabric Hard Cover with hot foiled. Dust cover. 

  • Highlights:

    • Expanded character development

    • Dialogue-driven storytelling

    • Internal monologues and rich backstory


The graphic's novel full story adaptation. Raw, political, and personal — the novel expands the world’s inner voices and emotional complexity, giving every character the voice—and depth—they were denied.

The Novel

A literary retelling of the resistance.


 

A raw, behind-the-scenes look at the last four years of the journey, capturing the relentless pursuit of a dream that began over a decade ago. Filmed over this period, this documentary reveals the struggles of independent publishing, the fight for representation, and the sacrifices made to build a revolutionary universe. From humble beginnings to defining moments, it showcases the highs, lows, and unwavering dedication that shaped Queen’s Heroes into what it is today.

Documentary

From Dreams To Realitty. 


 

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The Board Game

  • Type: Social strategy game

  • Players: 3–12

  • Concept: Players take on secret roles as heroes or villains, navigating a dystopian world where alliances are tested and trust is a weapon.

  • Gameplay Mechanics:

    • Secret identities

    • Voting rounds

    • Power-ups and sabotage actions

    • Weapons


 

Humanity stands at the brink of destruction. A select group of heroes rises to defend civilization, while villains conspire to bring about its downfall. Players must navigate the complexities of trust, betrayal, and survival. Will humanity be worth saving—or will chaos reign? The choice is yours.

Objective: In Is Humanity Worth Saving?, players take on the roles of heroes and villains in a battle for the survival of humanity.

  • Heroes must work together to protect humanity by defeating villains.

  • Villains aim to destroy humanity by attacking its foundation and eliminating heroes.

  • If all villains are eliminated, heroes win.

Alliances are fragile, and betrayals are inevitable. Heroes can infiltrate villain ranks, while villains sow chaos among the group. The fate of humanity rests in the hands of the players.

Game Setup:

  • Distribute Character Cards – Shuffle and deal one character card to each player. Identities remain secret.

  • Start with Cards – Each player begins with:

    • 5 Weapon Cards

    • 3 Secret Cards

  • Set Up the Board:

    • Position all players at the Start space.
       

Dice Rolling for Movement:

  • Players roll the dice on their turn to move.

  • Rolling doubles grants 2 Weapon Cards and 2 Secret Cards.
     

Board Spaces & Effects:

  • Weapons Zone – Recharge by drawing one Weapon Card.

  • Virtual Reality Trap – If trapped, stay for 2 turns unless you roll a 3, 6, or 9.

  • Passing Start – Gain 2 Weapon Cards and 2 Secret Cards.

  • Secret Card Space – Draw one Secret Card immediately. Secret Cards allow strategic actions like stealing weapons, revealing identities, or saving a player. Can only be used during your turn.

  • Group Direction Vote Space – The group votes to decide which direction the player who landed here must move next. This can be strategic to force a player toward dangerous zones or away from beneficial spaces.
     

Combat Rules:

  1. Forced Combat – If two players land on the same space, they must duel.

  2. Duel Rules

    • The winner gains 2 Weapon Cards.

    • The loser loses 1 life.

    • Players can counterattack once per round.

    • In an open duel, the challenger picks any player to fight.

  3. Weapon Limit – Players can hold up to 10 Cards. If exceeding the limit, discard weaker cards.
     

Card Types & Functions:

  1. Secret Cards (Strategic Actions & Special Effects)

    • Steal weapons from a player

    • Force two players into a duel

    • Free a player from Virtual Reality

    • Gain extra life or shield protection

    • Trigger group attacks or spy on identities

    • A great flood requires players to gather weapons for humanity’s survival

    • Villains attempt to contact Draco, forcing players to stop them

    • Heroes must escape a gas chamber to avoid losing a life

    • Reptilians challenge humanity’s worth, triggering a group-wide moral decision
       

Winning the Game:

  • Heroes Win – If all villains are eliminated, saving humanity.

  • Villains Win – If all heroes are defeated.

  • Secret Identity Mode – If only two players remain, they must duel to decide the winner.

 

 

 

 

 

 

 

 

 


 

 

The Card Game

Fast, chaotic, and personal.

 

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The Queen’s Heroes card game drops you into a world of chaos, sarcasm, and impossible choices—where every answer reveals something about your sense of humor, your values, or your ability to survive the end of the world. Pick your favorite response, debate it with friends, and decide who takes the round.

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