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PROJECTS

The enemy is about to create an unstoppable entity that could set humanity on the path to its own destruction — unless a group of unlikely heroes comes together to stop it.

This isn’t just a comic — it’s a twelve-episode, fully illustrated epic that blends queer representation, political intrigue, ancient wars, and a fight for humanity’s soul. Each page is crafted with cinematic pacing, emotional depth, and the grit of lived experience. You’ll witness betrayals, alliances, impossible moral choices, and the relentless question: Is humanity worth saving?

Spanning 636 pages, this first volume is bound in a fabric hardcover with the logo embossed in gold foil, wrapped in a full-color dust jacket featuring exclusive artwork. It is a complete, collectible edition that marks the beginning of The Queen’s Heroes universe.

 

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The Graphic Novel

The original saga.

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The same high-stakes fight for humanity’s survival told in a way the graphic novel couldn’t—through unfiltered access to the characters’ inner worlds. The novel adaptation expands the events of The Queen’s Heroes with deeper emotional arcs, hidden backstories, and moments that live between the panels. It’s a chance to see the same universe from the inside out, where political games, personal betrayals, and moral dilemmas hit with even greater force. Bound in a fabric hardcover with gold-foil logo and a full-color dust jacket, it’s as much a companion piece as it is a new way to experience the story.

The Novel

A literary retelling of the resistance.


 

Documentary

From Dreams To Realitty. 


 

Five years ago, Class6 was just a single self-published comic. Today, The Queen’s Heroes is a multi-layered universe that spans books, games, and film development. The Making of a Universe follows that transformation in real time—capturing the grind, the setbacks, and the small victories that turned one book into a franchise built without a safety net.

It’s a deeply personal look at the sacrifices, relationships, and relentless determination that fueled the journey. From near-empty convention tables to pitching at major studios, from financial strain to creative breakthroughs, this is the story of how a dream grew into something no one expected to come this far.

In this world, trust is a weapon and betrayal is inevitable. Is Humanity Worth Saving? drops players into the chaos of The Queen’s Heroes universe, where secret identities shape every move. At the start of the game, no one knows who’s who—you might be a hero sworn to protect humanity or a villain determined to destroy it.

Through group voting, tense stand-offs, and shifting alliances, players will form fragile coalitions one moment and stab each other in the back the next. Heroes win by eliminating all villains before humanity collapses. Villains win by taking down the heroes and pushing Earth into ruin. But the question lingers over every turn: who do you trust?

Every session is a different story—one where social strategy, deception, and survival instincts decide the fate of the world. Sometimes you’ll save it. Sometimes you’ll burn it. And sometimes you’ll realize the person you trusted most was the one holding the knife.

The Board Game

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Objective

In Is Humanity Worth Saving?

 

Players take on the roles of heroes and villains in a battle for the survival of humanity.

 

Heroes must work together to protect humanity by defeating villains. Villains aim to destroy humanity by attacking its foundation by eliminating heroes. Alliances are fragile, and betrayals are inevitable. Heroes can infiltrate villain ranks, while villains sow chaos among the group. 

The fate of humanity rests in the hands of the players.

 

Game Setup

  •  Distribute Character Cards – Shuffle and deal one character card to each player. Identities remain secret.

  •  Starting Cards – Each player begins with:

               - 5 Weapon Cards

               - 3 Secret Cards

  •  Set Up the Board

              - Position all players at the Start space.

  • Dice Rolling for Movement

              - Players roll the dice on their turn to move.

              - Rolling doubles grants 2 Weapon Cards and  2 Secret Cards.

Board Spaces & Effects

  • Weapons Zone – Draw one Weapon Card.

  • Virtual Reality Trap – If trapped, stay for 2 turns unless you roll a 3, 6, or 9.

  • Passing Start – Gain 2 Weapon and 2 Secret Cards.

  • Secret Card Space – Draw one Secret Card

             - Secret Cards allow strategic actions like stealing weapons, revealing                   identities, or saving a player. Can only be used during your turn. 

  • Group Direction Vote Space – The players vote on which direction the landed player must move next.

  • Weapon and Secret Cards Limit & Sharing: Players can hold up to 10 Weapon and secret Cards. If exceeding the limit, they must discard weaker cards or give their extra weapons to an ally.

  • Gain Logo: If you land on this space you gain the heroes logos which prevent you from loosing lifes. You continue to go to jail, hell, or combat you just can't loose a life as long as you retain the logo. 

 

Combat Rules

  •  First round forced Combat: If two players land on the same space, they must duel during eachothers first round.

  • Duel Rules: The winner gains 2 Weapon Cards.

  • The loser loses 1 life.

  • After first round the players can decided if they will duel when landing on the same spot. If one wants to duel both have to duel.

  • Counter Attack: Players can counter attack only once. By combining the new weapon number with the first weapon number. 

  • Open Duel: In an open duel, the challenger picks any player to fight.

  • Passby Duel: You can attack any player you pass by when is your turn. 

 

Weapon Mechanics & Superweapons: 

Complete the logo, and you gain a Superweapon which will equal twice the total amount of your two cards. Second card can only be used during counter attack or when completing the logo with an ally.

 

Winning the Game

    - Heroes Win – If all villains are eliminated, saving humanity.

    - Villains Win – If all heroes are defeated.

    - Secret Identity Mode – If only two players remain, they must duel to decide the winner.

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